A custom implementation of the minecraft server protocol in kotlin
- Kotlin 100%
| .github/workflows | ||
| .idea | ||
| gradle/wrapper | ||
| src | ||
| .gitignore | ||
| build.gradle.kts | ||
| CONTRIBUTING.md | ||
| custom_codec_definitions.json | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| icon.png | ||
| LICENCE | ||
| README.md | ||
| README_OLD.md | ||
| settings.gradle.kts | ||
Dockyard
This is a continuation of the DockyardMC project maintained to sustain its continuous use in Thronebound, an up-and-coming MMORPG that will first be prototyped in Minecraft. The original project has been archived following some controversy with its original creator, and we don't want that to affect the progress we make on the initial implementation of Thronebound.
For reference purposes, here is the old README.
Documentation?
No. At least, not until I am comfortable maintaining this and have battle-tested it some in official implementations.
License
This project is licensed under the MIT License.